
Created in media arts 2
Element #1 - Squash and Stretch

The meaning of squash and stretch quite literal, something is propelled against something else, and simulating real physics, the opposing surface is changed by the force of the object, causing it to squash and subsequentally stretch
Software used to create Squash and Stretch: Adobe Animate
Element #2 - Anticipation

The principal of anticipation describes the dramatic expectation or prediction of something, and that is exactly what this animation represents
Software used to create Self Destruct Sequence Initiated: Adobe Animate
Element #3 - Staging

The purpose of staging is so that the viewer can focus on one particular event at a time, rather than many events at once
Software used to create Lights Out: Adobe Photoshop, Adobe Premiere, Adobe Animate
Element #4 - Tweening

The very important concept of tweening takes animation to the next level. Whereas animation normally is a long process done frame by frame, tweening makes it easier for the animator by allowing them to create only the 1st and last frame, then telling the computer to create every frame in beTWEEN those.
For example, with tweening, you can make your first frame, duplicate it 19 times for (20 total frames,) then scroll down to the last frame, put the object in the final place it will end up, then have the computer fill out frames 2-19 based on your starting point and end point. After those steps, voila, you should have a working animation with little effort! Its almost like a cheat code for animators!
Software used to create Tweening: Adobe Animate
Element #5 - Follow Through

Follow through is simply the process of applying real life physics to a moving object. When a fast moving object stops, it does not just all of a sudden stop, it takes a minute for velocity to catch up with the motion
Software used to create Meep Meep: Adobe Photoshop, Adobe Premiere, Adobe Animate
Element #6 - Slow in and Slow Out

Slow in and slow out describes the motion of an object that stops all motion suddenly, then continues motion. In that regard, it is like the opposite them to the previous element, follow through
Software used to create Slow in and Slow un and Moon Cycle: Adobe Animate
Element #7 - ARC

Arc is literally and sounds like it means, it is simply created an arc of motion.
Software used to create Superhero Lift Off: Adobe Animate
Element #8 - Dual Action

Element #8 is an extension of both Element #5 - Follow Through, and Element #7, Arc, in which there 2 motions created by a single action. For example, when you run, you are moving both your upper body and lower body.
Software used to create Superhero Lift Off: Adobe Animate and Adobe Premier
Element #9 & 10 - Time and Exaggeration

Element #9 and 10 are the final animation elements expressed in this style of art. The first element, time, says that time can be distorted in animation to give a desired effect or feeling. Element #10 says that characteristics in an animation may also be manipulated to produce and desired ....

Projects
The following are art projects for the introductory animation course. These projects are a wrap up of previous elements learned and allow for students to show that they know the principals, what they mean and how they work.
Project #1 - Rotoscoping
Rotoscoping is simply the process of tracing over a premade image or video. In this case, a video was traced over frame by frame to create a new image.
Software used to create I LOVE YOU!: Adobe Animate
Project #2 - Cut Out Animation
The goal of this animation was to manipulate photographs or images to make it look like they were real cut out materials. In addition, a story with a beginning and end had to be told, which was a story about a jellyfish.
Software used to create Fishing for Jellyfish: Adobe Photoshop, Adobe Animate, Adobe Premiere
Composition of Previous Animations
In this final video for Media Arts 2, I tied together 12 of my animations I created this semester, leaving out the abstract video. To tie all of these animations together, I created a transition of two for each video. My goal for this compilation was to create a grand narrative. The completed version of this animation could almost be converted into a movie!
Software used to create Animation Composition: Adobe Photoshop, Adobe Animate, Adobe Premiere